Efficiency is the (often measurable) ability to avoid wasting materials, energy, efforts, money, and time in doing something or in producing a desired result. In a more general sense, it is the ability to do things well, successfully, and without waste. In more mathematical or scientific terms, it is a measure of the extent to which input is well used for an intended task or function (output). It often specifically comprises the capability of a specific application of effort to produce a specific outcome with a minimum amount or quantity of waste, expense, or unnecessary effort. Efficiency of course refers to very different inputs and outputs in different fields and industries.
Efficiency is very often confused with effectiveness. In general, efficiency is a measurable concept, quantitatively determined by the ratio of useful output to total input. Effectiveness is the simpler concept of being able to achieve a desired result, which can be expressed quantitatively but doesn't usually require more complicated mathematics than addition. Efficiency can often be expressed as a percentage of the result that could ideally be expected, for example if no energy were lost due to friction or other causes, in which case 100% of fuel or other input would be used to produce the desired result. This does not always apply, not even in all cases in which efficiency can be assigned a numerical value, e.g. not for specific impulse.
A studio apartment, also known as a studio flat (UK), a self-contained apartment (Nigeria),efficiency apartment or bachelor apartment, is a small apartment which combines living room, bedroom, and kitchenette into a single room.
These kinds of apartments typically consist of one large room which serves as the living, dining, and bedroom. Kitchen facilities may either be located in the central room, or in a small separate room, and the bathroom is usually in its own smaller room.
Studio, efficiency, and bachelor style apartments all tend to be the smallest apartments with the lowest rents in a given area, usually ranging around 300 to 450 square feet (25–45 square metres) in the United States, but considerably smaller in countries such as Japan, South Korea, and several European capitals.
In professional basketball, the most commonly used statistical benchmark for comparing the overall value of players is called efficiency. It is a composite basketball statistic that is derived from basic individual statistics: points, rebounds, assists, steals, blocks, turnovers and shot attempts. The efficiency stat, in theory, accounts for both a player's offensive contributions (points, assists) and his defensive contributions (steals, blocks), but it is generally thought that efficiency ratings favor offense-oriented players over those who specialize in defense, as defense is difficult to quantify with currently tabulated statistics.
The NBA publishes online all the basic statistics recorded officially by the league. Individual player efficiency is expressed there by a stat referred to as 'efficiency' and abbreviated EFF. It is derived by a simple formula:
The current NBA Efficiency Leaders (EFF) list is here.
The formula was created by Kansas City sports reporter and statistician Martin Manley.
Creative may refer to:
Creative Technology Ltd. is a Singapore-based global company headquartered in Jurong East, Singapore. The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia, and personal digital entertainment products.
It also partners with mainboard manufacturers and laptop brands to embed its Sound Blaster technology on their products.
The firm began as a computer repair shop, where Sim Wong Hoo developed an add-on memory board for the Apple II computer. Later, they started creating customized PCs adapted in Chinese. A part of this design included enhanced audio capabilities, so that the device could produce speech and melodies. The success of this audio interface led to the development of a standalone sound card.
In 1987, they released a 12-voice sound generator sound card for the IBM PC architecture, the Creative Music System (C/MS), featuring two Philips SAA1099 chips. Sim personally went from Singapore to Silicon Valley and managed to get RadioShack's Tandy division to market the product. The card was, however, unsuccessful and lost to AdLib. Learning from this, Creative produced the first Sound Blaster, which included the prior CM/S hardware but also incorporated the Yamaha YM3812 chip (also known as OPL2) that was found on the AdLib card, as well as adding a component for playing and recording digital samples. The firm used aggressive marketing strategies, from calling the card a "stereo" component (only the C/MS chips were capable of stereo, not the complete product) to calling the sound producing micro-controller a "DSP" (for "digital sound processor"), hoping to associate the product with a digital signal processor (the DSP could encode/decode ADPCM realtime, but otherwise had no other DSP-like qualities).
"Creative" was released in November 2008 as the third single from Leon Jackson's debut album Right Now. To promote the track Jackson appeared on the official BBC Children in Need 2008 show performing the song as an "exclusive" as this was the first time Jackson had performed the track. The song went onto debut at number 94 on the UK Singles Charts.
The song was released in November 2008 as a digital download only through Syco and Sony BMG. To promote the song, Jackson appeared on the 2008 series of Children in Need where he performed the song in London.
The music video for "Creative" shows Jackson performing the song in front of a big band. Also, in the video Jackson is trying to impress a female which features in the video. Throughout the video the female does not pay much attention to Jackson but however towards the end of the video the female seems to pay slight attention to Jackson.
The BBC said: